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	<title>Comments for Maggie Greene</title>
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	<link>http://www.mcgreene.org</link>
	<description>The Wayward Historian</description>
	<lastBuildDate>Thu, 29 Mar 2012 17:54:28 +0000</lastBuildDate>
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		<title>Comment on A few notes on obvious matters by Zoran Iovanovici</title>
		<link>http://www.mcgreene.org/?p=152#comment-3266</link>
		<dc:creator>Zoran Iovanovici</dc:creator>
		<pubDate>Thu, 29 Mar 2012 17:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=152#comment-3266</guid>
		<description>My goodness, it&#039;s so good to see someone put into writing the kind of advice I&#039;ve been giving to the teens I&#039;ve mentored over the past decade.  It&#039;s amazing how many variables can play a role in a person becoming successful.  The hard truth that you lay out in this post is pure gold.  I&#039;m going to pass it on to every young pupil (past, present, and future) that I ever have the honor of mentoring.  

Also, it&#039;s great to see you still dip your toes and provide a bit of scholarly wisdom on the game industry.  Your posts on Kotaku put me onto some really amazing academic articles and linked to good random stuff on sites like Terra Nova.</description>
		<content:encoded><![CDATA[<p>My goodness, it&#8217;s so good to see someone put into writing the kind of advice I&#8217;ve been giving to the teens I&#8217;ve mentored over the past decade.  It&#8217;s amazing how many variables can play a role in a person becoming successful.  The hard truth that you lay out in this post is pure gold.  I&#8217;m going to pass it on to every young pupil (past, present, and future) that I ever have the honor of mentoring.  </p>
<p>Also, it&#8217;s great to see you still dip your toes and provide a bit of scholarly wisdom on the game industry.  Your posts on Kotaku put me onto some really amazing academic articles and linked to good random stuff on sites like Terra Nova.</p>
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		<title>Comment on A few notes on obvious matters by Maggie Greene</title>
		<link>http://www.mcgreene.org/?p=152#comment-3131</link>
		<dc:creator>Maggie Greene</dc:creator>
		<pubDate>Sun, 25 Mar 2012 17:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=152#comment-3131</guid>
		<description>While you&#039;re right that the people with the most insight are the least likely to talk (or change it), I think there&#039;s still more discussion that could be happening &amp; isn&#039;t. I think people do tend to take writers/outfits on a sort of singular basis - there are/would be ways of thinking about it in a more holistic manner (and some people are, obviously). I mean, those of us in area studies talk a LOT about area studies &amp; change is definitely s-l-o-w in coming. But while we may be tied to a structure we&#039;re not crazy about, our awareness of that does have SOME impact on our work. I think the critical appraisal has had some very good effects, even if it hasn&#039;t toppled the reigning structure of the way we work in one fell swoop, you know?  

I think Dan Golding&#039;s point(s) on Twitter re: discursive effects of all this talk and are we misdefining a &#039;field&#039; that doesn&#039;t exist are worth pondering, but I&#039;ll consider that at a later date!</description>
		<content:encoded><![CDATA[<p>While you&#8217;re right that the people with the most insight are the least likely to talk (or change it), I think there&#8217;s still more discussion that could be happening &#038; isn&#8217;t. I think people do tend to take writers/outfits on a sort of singular basis &#8211; there are/would be ways of thinking about it in a more holistic manner (and some people are, obviously). I mean, those of us in area studies talk a LOT about area studies &#038; change is definitely s-l-o-w in coming. But while we may be tied to a structure we&#8217;re not crazy about, our awareness of that does have SOME impact on our work. I think the critical appraisal has had some very good effects, even if it hasn&#8217;t toppled the reigning structure of the way we work in one fell swoop, you know?  </p>
<p>I think Dan Golding&#8217;s point(s) on Twitter re: discursive effects of all this talk and are we misdefining a &#8216;field&#8217; that doesn&#8217;t exist are worth pondering, but I&#8217;ll consider that at a later date!</p>
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		<title>Comment on A few notes on obvious matters by Ben Abraham</title>
		<link>http://www.mcgreene.org/?p=152#comment-3123</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Sun, 25 Mar 2012 09:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=152#comment-3123</guid>
		<description>This was a really great discussion, and your point about discussing how the structure works (or not discussing, more to the point) was really salient. But I wonder - the ones with the true insight about how the structure works, or the power to change it, are going to be the least amenable to it because they&#039;ll be the same people benefiting from it. I guess I&#039;m talking about owners here, mainly...</description>
		<content:encoded><![CDATA[<p>This was a really great discussion, and your point about discussing how the structure works (or not discussing, more to the point) was really salient. But I wonder &#8211; the ones with the true insight about how the structure works, or the power to change it, are going to be the least amenable to it because they&#8217;ll be the same people benefiting from it. I guess I&#8217;m talking about owners here, mainly&#8230;</p>
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		<title>Comment on A few notes on obvious matters by Maggie Greene</title>
		<link>http://www.mcgreene.org/?p=152#comment-3107</link>
		<dc:creator>Maggie Greene</dc:creator>
		<pubDate>Sat, 24 Mar 2012 18:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=152#comment-3107</guid>
		<description>Michael, thanks for your comment - I _almost_ mentioned your post! Because you did do everything right and, well, here we are. I feel lucky to not have run into the particular &#039;it&#039;s not worth it&#039; wall in my career as such. After being let go from Kotaku, I did decide that (for me) the effort required to maintain a scrap of a freelancing career wasn&#039;t a particularly wise use of limited time, but that was a luxury my situation afforded. I don&#039;t know what I would have done if I had really been trying to make it a full-time (or more central than &#039;interesting sideline&#039;) career.

I&#039;m glad most people understood your &#039;don&#039;t do it&#039; as cautionary - I really think the idea that it&#039;s exclusionary is a serious misreading (same thing goes for advice re: grad school). People are going to try regardless, but it&#039;s so hard to understand how difficult something is before you&#039;ve entered into it.  And I think a lot of the &#039;don&#039;t do it&#039; advice is more constructive than people give it credit for: &#039;don&#039;t do it, and here&#039;s why, and if you are going to do it, here are things to think about.&#039;

Hello to you too, and cheers right back. I did enjoy the Game Athropologist! If I have any &#039;regrets,&#039; it&#039;s that I didn&#039;t get to put more of that kind of writing on Kotaku.</description>
		<content:encoded><![CDATA[<p>Michael, thanks for your comment &#8211; I _almost_ mentioned your post! Because you did do everything right and, well, here we are. I feel lucky to not have run into the particular &#8216;it&#8217;s not worth it&#8217; wall in my career as such. After being let go from Kotaku, I did decide that (for me) the effort required to maintain a scrap of a freelancing career wasn&#8217;t a particularly wise use of limited time, but that was a luxury my situation afforded. I don&#8217;t know what I would have done if I had really been trying to make it a full-time (or more central than &#8216;interesting sideline&#8217;) career.</p>
<p>I&#8217;m glad most people understood your &#8216;don&#8217;t do it&#8217; as cautionary &#8211; I really think the idea that it&#8217;s exclusionary is a serious misreading (same thing goes for advice re: grad school). People are going to try regardless, but it&#8217;s so hard to understand how difficult something is before you&#8217;ve entered into it.  And I think a lot of the &#8216;don&#8217;t do it&#8217; advice is more constructive than people give it credit for: &#8216;don&#8217;t do it, and here&#8217;s why, and if you are going to do it, here are things to think about.&#8217;</p>
<p>Hello to you too, and cheers right back. I did enjoy the Game Athropologist! If I have any &#8216;regrets,&#8217; it&#8217;s that I didn&#8217;t get to put more of that kind of writing on Kotaku.</p>
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		<title>Comment on A few notes on obvious matters by Michael Walbridge</title>
		<link>http://www.mcgreene.org/?p=152#comment-3105</link>
		<dc:creator>Michael Walbridge</dc:creator>
		<pubDate>Sat, 24 Mar 2012 18:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=152#comment-3105</guid>
		<description>Maggie, I started at GameSetWatch myself and my second piece got a post from you on Kotaku (this is in 2008). I got dozens of comments due to that and I felt very high. I also thought I&#039;d go somewhere as I continued to write. I didn&#039;t, and the last thing I wrote on my blog, 2 years ago, is that it&#039;s not worth trying. 

People said &quot;shame on you&quot; to my face through comments and from a distance on their own blogs. But the majority of commenters understood what you said: it is advice that is cautionary, not exclusionary.

It&#039;s very tempting to vent out an &quot;I told you so&quot;, but really what I wanted to say is thanks for everything and to also let you know that oh no, this isn&#039;t the first time this has happened and yes, it was from someone with whom (I hope) you had some solidarity, even if only briefly and from afar.

Hello, and cheers.</description>
		<content:encoded><![CDATA[<p>Maggie, I started at GameSetWatch myself and my second piece got a post from you on Kotaku (this is in 2008). I got dozens of comments due to that and I felt very high. I also thought I&#8217;d go somewhere as I continued to write. I didn&#8217;t, and the last thing I wrote on my blog, 2 years ago, is that it&#8217;s not worth trying. </p>
<p>People said &#8220;shame on you&#8221; to my face through comments and from a distance on their own blogs. But the majority of commenters understood what you said: it is advice that is cautionary, not exclusionary.</p>
<p>It&#8217;s very tempting to vent out an &#8220;I told you so&#8221;, but really what I wanted to say is thanks for everything and to also let you know that oh no, this isn&#8217;t the first time this has happened and yes, it was from someone with whom (I hope) you had some solidarity, even if only briefly and from afar.</p>
<p>Hello, and cheers.</p>
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		<title>Comment on Iron girls by Maggie Greene</title>
		<link>http://www.mcgreene.org/?p=133#comment-586</link>
		<dc:creator>Maggie Greene</dc:creator>
		<pubDate>Thu, 08 Sep 2011 10:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=133#comment-586</guid>
		<description>Thanks for this - I&#039;ve &#039;known&#039; you about as long as I&#039;ve been at all this, so it&#039;s interesting to see your insights from the blogging &amp; professional side of things.  

The author of Vorpal Bunny Ranch made an interesting comment when I posted this on G+ - he said that when he used to read the comments on Kotaku (when I would link to his articles) (1) many people assumed he was a woman, simply based on the topics he was writing about and (2) those comments were much more harsh than the response he&#039;s gotten when he&#039;s been perceived as male (assumed straight).  

One of the things they wanted us to do towards the end of my time at Kotaku was really get in the comments section and interact with the readers - I had 0 interest in doing that.  Yes, there were plenty of nice people; I know a lot of them were scared out of the comments section (not particularly strange).  There were also really aggressive/rude/hateful people &amp; I really saw no reason to throw myself into an online environment that was going to make me feel lousy.  It was unfortunate, because I know there was thoughtful discussion - I just didn&#039;t want to deal with the non-thoughtful part of it. There comes a point where it&#039;s hard to just brush it off as online trolling.

Anyway, you&#039;re absolutely right that until this starts being seen as a problem for everyone, not just for marginal groups, we&#039;re just going to go in circles.  Maybe someday ....</description>
		<content:encoded><![CDATA[<p>Thanks for this &#8211; I&#8217;ve &#8216;known&#8217; you about as long as I&#8217;ve been at all this, so it&#8217;s interesting to see your insights from the blogging &#038; professional side of things.  </p>
<p>The author of Vorpal Bunny Ranch made an interesting comment when I posted this on G+ &#8211; he said that when he used to read the comments on Kotaku (when I would link to his articles) (1) many people assumed he was a woman, simply based on the topics he was writing about and (2) those comments were much more harsh than the response he&#8217;s gotten when he&#8217;s been perceived as male (assumed straight).  </p>
<p>One of the things they wanted us to do towards the end of my time at Kotaku was really get in the comments section and interact with the readers &#8211; I had 0 interest in doing that.  Yes, there were plenty of nice people; I know a lot of them were scared out of the comments section (not particularly strange).  There were also really aggressive/rude/hateful people &#038; I really saw no reason to throw myself into an online environment that was going to make me feel lousy.  It was unfortunate, because I know there was thoughtful discussion &#8211; I just didn&#8217;t want to deal with the non-thoughtful part of it. There comes a point where it&#8217;s hard to just brush it off as online trolling.</p>
<p>Anyway, you&#8217;re absolutely right that until this starts being seen as a problem for everyone, not just for marginal groups, we&#8217;re just going to go in circles.  Maybe someday &#8230;.</p>
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		<title>Comment on Iron girls by Brinstar</title>
		<link>http://www.mcgreene.org/?p=133#comment-579</link>
		<dc:creator>Brinstar</dc:creator>
		<pubDate>Wed, 07 Sep 2011 06:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=133#comment-579</guid>
		<description>As a games blogger who was, once upon a time, more active in the games blogoverse (before I started working in the industry), I have to say that I&#039;m with you--I&#039;m sad that we continue to have the same discussions on gender that I railed about in my blog, that these discussions continue to have the same threads, always unresolved, usually with people concluding that Something Must Be Done (but they don&#039;t know what) or that Talking About Gender IS the Problem.

I have never been as much of a target for gender-based insults and personal attacks than when I joined the games industry in a more visible position. Even as an outspoken female games blogger talking about gender and other social issues on my blog, it wasn&#039;t often that I&#039;d be attacked in such a way, particularly on my own blog.

As an Editor at The Border House, it&#039;s not unusual for the blog tp receive comments (that we don&#039;t approve, of course) that threaten violence, rape, assault, etc. as well as make personal attacks and such against our authors for the simple fact that the blog discusses and highlights the views of the marginalised in gaming.

After I became a Community Manager at a game development studio (indeed, the very first WEEK I started my new job), however, the doors opened wider to that sort of thing from fans (not my coworkers at all--they&#039;re totally cool), both &quot;positive&quot; gender-based attention and negative.

Unfortunately in my personal experience, any woman who has any opinions and is working in a public position or blogging in public as a woman is basically a target. My personal experiences have trained me to be cautious of gamers online. Sadly, the misogynistic, verbally abusive male gamer is really quite common on the internet and that shows no signs of going away. What&#039;s also sad is that males don&#039;t see &quot;female&quot; issues as necessarily having an impact on them at all. They don&#039;t see that sexism has an impact on them or their enjoyment of games or the community of gamers, or not nearly enough of them feel that way, so if that issue &quot;doesn&#039;t affect them&quot; then it&#039;s not really a problem. Until males start seeing sexism as a problem that hurts men, too, then this discussion will continue to go in circles.

Let me give an example. The Google+ &quot;Nym Wars&quot; didn&#039;t start getting a ton of widespread media attention in the social media world until a few high profile white men started complaining about it. Women and other marginalised folks had been complaining about Google&#039;s naming policy for quite a while before people like Scoble started waving flags about it. Until the issue was important to men, it was not important, full stop.</description>
		<content:encoded><![CDATA[<p>As a games blogger who was, once upon a time, more active in the games blogoverse (before I started working in the industry), I have to say that I&#8217;m with you&#8211;I&#8217;m sad that we continue to have the same discussions on gender that I railed about in my blog, that these discussions continue to have the same threads, always unresolved, usually with people concluding that Something Must Be Done (but they don&#8217;t know what) or that Talking About Gender IS the Problem.</p>
<p>I have never been as much of a target for gender-based insults and personal attacks than when I joined the games industry in a more visible position. Even as an outspoken female games blogger talking about gender and other social issues on my blog, it wasn&#8217;t often that I&#8217;d be attacked in such a way, particularly on my own blog.</p>
<p>As an Editor at The Border House, it&#8217;s not unusual for the blog tp receive comments (that we don&#8217;t approve, of course) that threaten violence, rape, assault, etc. as well as make personal attacks and such against our authors for the simple fact that the blog discusses and highlights the views of the marginalised in gaming.</p>
<p>After I became a Community Manager at a game development studio (indeed, the very first WEEK I started my new job), however, the doors opened wider to that sort of thing from fans (not my coworkers at all&#8211;they&#8217;re totally cool), both &#8220;positive&#8221; gender-based attention and negative.</p>
<p>Unfortunately in my personal experience, any woman who has any opinions and is working in a public position or blogging in public as a woman is basically a target. My personal experiences have trained me to be cautious of gamers online. Sadly, the misogynistic, verbally abusive male gamer is really quite common on the internet and that shows no signs of going away. What&#8217;s also sad is that males don&#8217;t see &#8220;female&#8221; issues as necessarily having an impact on them at all. They don&#8217;t see that sexism has an impact on them or their enjoyment of games or the community of gamers, or not nearly enough of them feel that way, so if that issue &#8220;doesn&#8217;t affect them&#8221; then it&#8217;s not really a problem. Until males start seeing sexism as a problem that hurts men, too, then this discussion will continue to go in circles.</p>
<p>Let me give an example. The Google+ &#8220;Nym Wars&#8221; didn&#8217;t start getting a ton of widespread media attention in the social media world until a few high profile white men started complaining about it. Women and other marginalised folks had been complaining about Google&#8217;s naming policy for quite a while before people like Scoble started waving flags about it. Until the issue was important to men, it was not important, full stop.</p>
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		<title>Comment on Iron girls by Maggie Greene</title>
		<link>http://www.mcgreene.org/?p=133#comment-543</link>
		<dc:creator>Maggie Greene</dc:creator>
		<pubDate>Thu, 01 Sep 2011 13:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=133#comment-543</guid>
		<description>Thanks for the kind words.  I felt bad mashing up the struggles of 20th century Chinese women with Slashdot drivel, but I suppose there&#039;s a continuum here and we&#039;re all functioning on it somewhere.  Hopefully I haven&#039;t trivialized the issue.

It is a really jumbly thing for me, too. It&#039;s hard to know where to even start, which I guess is one reason I don&#039;t like to write about it much.</description>
		<content:encoded><![CDATA[<p>Thanks for the kind words.  I felt bad mashing up the struggles of 20th century Chinese women with Slashdot drivel, but I suppose there&#8217;s a continuum here and we&#8217;re all functioning on it somewhere.  Hopefully I haven&#8217;t trivialized the issue.</p>
<p>It is a really jumbly thing for me, too. It&#8217;s hard to know where to even start, which I guess is one reason I don&#8217;t like to write about it much.</p>
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		<title>Comment on Iron girls by Shelley</title>
		<link>http://www.mcgreene.org/?p=133#comment-542</link>
		<dc:creator>Shelley</dc:creator>
		<pubDate>Thu, 01 Sep 2011 13:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=133#comment-542</guid>
		<description>I&#039;ve always loved your Kotaku articles. I have reached the point that I don&#039;t think I can add anything to the Freeplay situation anymore, beside that if there&#039;s one thing that evokes even more so-jumbled-I-don&#039;t-even-know-where-to-start torrents of thoughts than the issue of females and gaming crowd, it would be the role and expectations of being female and being Chinese. 

Wow, that was one awkward sentence. So I&#039;m going to leave with a comment that Bi Shumin is a wonderful writer (if we can overlook some Jodi Picoult tendencies), and leave it like that.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always loved your Kotaku articles. I have reached the point that I don&#8217;t think I can add anything to the Freeplay situation anymore, beside that if there&#8217;s one thing that evokes even more so-jumbled-I-don&#8217;t-even-know-where-to-start torrents of thoughts than the issue of females and gaming crowd, it would be the role and expectations of being female and being Chinese. </p>
<p>Wow, that was one awkward sentence. So I&#8217;m going to leave with a comment that Bi Shumin is a wonderful writer (if we can overlook some Jodi Picoult tendencies), and leave it like that.</p>
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		<title>Comment on Iron girls by Marie</title>
		<link>http://www.mcgreene.org/?p=133#comment-530</link>
		<dc:creator>Marie</dc:creator>
		<pubDate>Tue, 30 Aug 2011 17:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcgreene.org/?p=133#comment-530</guid>
		<description>I do the same thing online. Always hiding my identity, never showing any pictures. Whenever I look for a job, I am gripped by the idea and fear that I will be looked over and ignored because I am female, and as such, won&#039;t be good enough to hire unless I conform to a set beauty standard. For the first time in many years, I not only play online on my ps3, I use voice chat. I still only use it when it is with friends and do not correct people when they call me kid (for they think I&#039;m a little boy). I fully agree with you and wish more people would understand what you are meaning.</description>
		<content:encoded><![CDATA[<p>I do the same thing online. Always hiding my identity, never showing any pictures. Whenever I look for a job, I am gripped by the idea and fear that I will be looked over and ignored because I am female, and as such, won&#8217;t be good enough to hire unless I conform to a set beauty standard. For the first time in many years, I not only play online on my ps3, I use voice chat. I still only use it when it is with friends and do not correct people when they call me kid (for they think I&#8217;m a little boy). I fully agree with you and wish more people would understand what you are meaning.</p>
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